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did someone say 3DS custom firmware ?!
ok, i think it's clarification time again... wanted to wait until i had some cooler stuff to show but i don't want things to get too out of hand in the meantime.
so, where to start ? first off, yes, this is by all means a custom firmware we've got running. what does that mean ? essentially, that we can have our own code running concurrently anywhere, at any time. more practically, it means we should be able to add new features to the stock firmware, not only adding some sort of nice homebrew loader to the home menu (maybe), but also for instance taking screenshots, cheats (yeah we can also run code in games apparently), removing region locking and such.
now, what does this *not* mean ? well, mostly it's just not as nice a CFW as are available on say the PSP, the PS3 or even the wii. it's not persistent, which means that it disappears whenever you shut down your device, not unlike a tethered iOS jailbreak. (also pretty sure it disappears whenever you run a DS, DSi or GBA VC game... but pretty sure we could work around that for the most part)
so no, this isn't anything super revolutionary; it won't work on anything past 4.5 and is no more practical than GW's solution.
but it does mean we can do some really cool stuff. unfortunately, giving everyone the ability to do all that cool stuff could have huge downsides; pretty sure everyone would kill me if i released something that allowed people to cheat on pokemon. more or less fortunately though, no need to worry about that for now as this is still very much in its infancy and won't be seeing a release for a while !
but yeah no this isn't just a banner edit or string edit or whatever.
(also i only tweeted one pic but...You do not have permission to view link please Anmelden or RegistrierenYou do not have permission to view link please Anmelden or RegistrierenYou do not have permission to view link please Anmelden or RegistrierenYou do not have permission to view link please Anmelden or Registrieren)

Wie hier im ngb haben die Schreib- und vor allem Lesegeschwindigkeiten stets als die Möglichkeit für Nintendo betitelt, Modulen wie GW den Garaus zu machen.* Nintendo forbids developers from using the speed of reading ROM/savedata as a way of detecting devices like GW. So knowing about GW wouldn't have helped CAPCOM
it's been a while since the last video. we've been hard at work though. this video shows my booting into a 6.3 NAND image from my 4.5 3DS, and then going back to 4.5.
basically we're making the 3DS fetch its data from the SD card instead of the internal NAND flash chip. this means that we can run up to date software without having to actually update our console !
unfortunately this will *not* allow people with a 6.3 3DS to run unsigned code; but it will allow people with a 4.5 3DS to run unsigned code on 6.3 (and possibly later versions too).
special thanks to :
- yellows8
- ichfly and normmatt
- wintermute
- neimod
(and before anyone points it out, yeah, this is probably the same as GW's emunand; however this was done completely independantly. took us about a week to get it working !)
(oh and please don't call it emunand; in our case at least it's not emulation, it's redirection. candidates for a name are redNand and NAND2SD. i like rednand.)
(and this could potentially help looking for vulns in later firmware versions, but not promising anything
