[PC] Parkitect – Themepark-Manager-Spiel nach dem Vorbild von RCT2

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Hallo Leute,

Eigentlich kaufe ich mir keine Spiele zum Vollpreis und schon gar nicht sitze ich modernen Marketinglügen wie "Kickstarter" oder "Early Access" auf. Bei diesem Spiel hat mich allerdings die Nostalgie gepackt und ich habe für umgerechnet 13,80€ zugeschlagen. Es geht um !


Die Vergnügungsparks-Simulation erinnert stark an RollerCoaster Tycoon 2, verbessert die Formel aber an den entscheidenden Stellen. Die Grafik ist immer noch sehr simplistisch und erste Schritte sind schnell gemacht, aber mit eingebautem -Support, einem Haufen neuer Attraktionen und interessanten Neuerungen bei der Spielmechanik (z.B. Versorgungsgüter für Shops) kann sich Parkitect von anderen kommenden Themepark-Managern positiv abheben.


Für mich ist das Spiel trotz Alpha-Status sehr spaßig geworden und ich habe schon über ein Dutzend Stunden hinein investiert. Ich kann euch den Kauf nur empfehlen, das Spiel wird nämlich bei Release auf Steam erst einmal ein wenig teurer und dann wird es eine ganze Weile dauern, bis es wieder günstiger als 15€ wird!

Die Entwickler hören gerne auf ihre Community und man kann Bugs und Verbesserungsvorschläge einbringen. Das Spiel ist für Windows, Mac OS X und Linux verfügbar und in der Unity-Engine programmiert.

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Vor ein paar Tagen kam die Pre-Alpha 8 raus und es wurden in den letzten drei Monaten einige neue Sachen hinzugefügt.

Ungefähr jeden Monat kommt eine neue Pre-Alpha raus, mit der Pre-Alpha 9 konzentrieren sich die Entwickler auf viele, viele Bugfixes.

Hier der Changelog für Interessierte, besonders interessante Dinge habe ich fett hervorgehoben:
Pre-Alpha 8

- added Staff Room
- added Ghost Mansion Ride
- added Spiral Slide
- added generic and spooky walls
- added setting to flat rides for controlling how many rounds they go
- added “see through scenery” toggle
- added connecting to ride entrances/exits from the sides
- added color filters to graphics settings menu
- added TV deco objects
- added ride repair animation
- added log flume water flow animation
- added delivery crate stickers
- added fast object deletion: right-click an object, then drag the mouse around to only delete objects from the same category
- added recoloring multiple objects by click-dragging with the brush tool
- changed castle walls to be recolorable
- a bunch of game balance adjustments
- made path styles moddable
- fixed not being able to right-click-delete queues sometimes
- fixed custom colors of entrance tile not updating when recoloring queue
- fixed a case where guests stepped onto employee paths (possibly ride platforms too?)
- fixed Janitors not cleaning up if you dropped them on a pile of trash
- fixed bad path cursor positioning when right-click-deleting paths
- fixed delivery crates of removed shops staying around forever (get reused now if needed)
- fixed not being able to initiate angle slider drag by clicking anywhere on the circle
- fixed terraforming tools stopping to work when switching between tabs
- fixed guests occasionally leaving train before it’s fully inside station

Pre-Alpha 7

- added Star Shape ride
- added deco builder categories
- added Ambient Occlusion (can be disabled in graphics settings)
- added some new deco objects, stone bench, new dirt path platforms
- added visualizations for the remaining person stat values
- added some more people outfits, hairstyles & hair color variation
- reduced people walking in circles on wide paths
- improved builder window loading times
- overall performance improvements
- fixed workmen dropping crates when loading savegame
- Linux: fixed decimal number input fields not working properly with a non-english locale
- Windows 10: fixed empty coaster/transport ride tabs when installing the game to C:/Program Files

Pre-Alpha 6

- added Inverted Coaster
- added ride music
- added people <-> water interaction
- added saving color palettes, picking colors from existing objects, repainting existing objects
- added mod settings
- added sounds for: Bobsled Coaster, Vertical Drop Coaster
- added new background music
- added a couple hundred new build sound effects
- added attraction options: wait for half full, wait for full (+ Alpine Coaster can’t run without full cars anymore)
- added new rain
- guests can leave trains now before they reached the front of the station
- improved mechanics behaviour for maintaining/repairing rides with multiple stations
- improved blueprint builder preview performance (a lot)
- some AI improvements; most notably made employees return to their assigned zone if they’re outside of it
- improved track heightmarks: always keep them visible at unconnected track ends
- made sure windows don’t accidentally get lost behind menu bars
- Windows: moved savegames, blueprints and mods to “My Documents/Parkitect” folder; fixes issues on Windows 10
- Linux: should fix windows not rendering properly
- fixed terraforming tool being fiddly when raising/lowering large sections of terrain
- fixed delivery crates getting stacked so high that handymen couldn’t pick them up
- fixed objects not following cursor nicely when snapping to grid corners
- fixed guests being stuck on ride exit if exit isn’t connected to a path
- fixed changing attraction waiting time not working
- fixed bobsled trains derailing when loading the game
- fixed bobsled trains derailing when pausing the game
- fixed excessive bobsled car swing on non-tube tracks
- fixed parts of notification bar text entries/windows sometimes showing through tunnel entrances
- fixed scrolling the deco builder window using mouse wheel sometimes not working properly
- fixed path builder remove button sometimes acting unpredictable, especially when removing stairs
- fixed zone borders/park fences not rendering properly in loaded parks
- fixed file name input fields (for savegames, blueprints) allowing invalid characters
- fixed being able to select/delete underground objects while not in underground mode
 
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