kuppy
creative mind
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- 14 Juli 2013
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From "FOX", two phantoms were born.
Metal Gear Solid: Ground Zeroes
The year is 1975, the age of détente. The Vietnam conflict is drawing to a close and the world is thawing in the wake of the Cold War. However, as tension among the world's giant superpowers eased, a tiny military force quietly took root in the Caribbean. A new type of military - an army without a nation, or any land to call home.
Lead by an enigmatic man known as "Snake," the clandestine group operated in the shadows as elite guns-for-hire, servicing various governments around the world. As their reputation grew, so did their funding and military might. Eventually, rumors began to spread that the group had attained nuclear weapons capability. The alarming prospect of a nuclear-equipped military force existing beyond the confines of the NPT (Nuclear Proliferation Treaty), and without any formal government, prompted demands for immediate nuclear inspection by the IAEA.
At that same time, Snake also received word that "Paz," a female spy who had once infiltrated his army's "Mother Base" was alive and being interrogated at a US Naval base on the southern tip of Cuba. The base housed a prison facility - a black-site that could operate outside the laws of both Cuba and the United States, where extreme forms of interrogation were sanctioned. Upon learning of the situation, Chico, a young volunteer in Snake's army with feelings for Paz, took it upon himself to rescue her.
It wasn't long before Snake received a distress call from Chico revealing that he had also been captured. With few options left, Snake embarks on a covert mission to reclaim both Paz and Chico from Cuba while Mother Base prepares to welcome its nuclear inspection.
Little did Snake know that this decision would set in motion a series of tragic events that would forever change his fate.
Metal Gear Solid V: The Phantom Pain
Nine years after the events of Ground Zeroes, Big Boss awoke from his coma. The nurse noticed him awakening, and quickly alerted the doctor. The doctor cautiously explained to him about his difficult ordeal, and duration of his coma.
Big Boss then appeared in a hospital wing where the mysterious patient Ishmael, claiming to be an acquaintance, attempted to help him to his feet. Ishmael injected Big Boss with Digoxin to give him some ability to regain his motor functions. During his nine years in a coma, his left arm was replaced with a prosthetic hook and most of his muscles atrophied, Big Boss was forced to slowly crawl due to his weakened state. Heading to the elevator to escape from the hospital, they encountered a child with a gas mask in their path, immediately after the child levitates through the ceiling, the lifts explode, violently throwing them to the floor. A disoriented Big Boss witnesses a ghost-like figure out of the fire. Then quickly retreated with Ishmael in another direction, attempting to escape the hospital as a military chopper was searching around the building.
A HIDEO KOJIMA GAME
Kojima Productions
Konami
Stealth Action, Third-Person Shooter
PlayStation 3, PlayStation 4, Xbox 360, Xbox One
GENE - MEME - SCENE - PEACE - RACE
Metal Gear 25th Anniversary Party
FOX Engine - Tech Demo
Spike TV Video Game Awards 2012
The Phantom Pain - Debut Trailer | Interview
Game Developers Conference 2013
Panel | Metal Gear Solid V: The Phantom Pain - Trailer | Interview
Electronic Entertainment Expo 2013
Konami - Pre E3 Show | Metal Gear Solid V: The Phantom Pain - Red Band Trailer | Interview
Tokyo Game Show 2013
Ground Zeroes Mission Opening | Ground Zeroes Mission Demo | Special Day Time Mission Demo
V has come to.
First and foremost, Ground Zeroes is the prologue to the Phantom Pain, the primary component of Metal Gear Solid V. It has been designed as a tutorial to ease you into the current iteration on the Metal Gear formula, and it seems that the hereto seen military base will make up the entirety of the Ground Zeroes experience. The mission within the latest demo won't be in the final game, but it gave the developers a chance to present a variety of scenarios. Here, a lone red FOX badge is dropped from a helicopter, and it's up to Snake to find it and escape unharmed.
Traversal
Snake has proved that he can sneak through environments undetected, but in Metal Gear Solid V, his options have expanded. When moving on foot, he can now scale new obstacles, including ladders, fences, and small buildings, but he's also capable of wrenching enemies from their posts while standing on a ladder, tossing them to the ground below. He can also hijack vehicles, but that comes with considerable risk. Cars are loud and will alert the enemy to your presence, and in the heat of a firefight, sustaining damage to your vehicle, such as a flat tire, won't make your life any easier.
Alert Mode
Jeep Wranglers aside, Snake will ultimately spend most of his time sneaking around on foot. Many of the same tricks of the past still apply, but should enemies take notice of Snake, he has a chance to prevent them from triggering a full-blown alert. When Snake is in view of enemies, a faint white glow appears in their direction. Then, everything slows down. Here, the game enters a bullet-time-like mode, and if Snake can take out the alerted enemy quick enough, be it with his fists or his firearm, he'll prevent a base-wide alert.
Enemy Radar
Kiss the Soliton Radar, Solid Eye, and motion sensors goodbye. In Metal Gear Solid V, Snake uses a connected projection-based tablet-like device to track enemies and the environment. Now, enemies must be tagged before Snake can track their positions. The process itself is pretty straightforward: spot enemies through your binoculars and "mark" them. Once they're marked, an icon above their heads identifies tagged enemies. Snake can also tag locations and objectives on his map to locate them via onscreen icons during gameplay. So enemy locations are no longer magically provided to you, and you instead have to work hard for an advantage on the battlefield.
Hostile Encounters
When the going gets tough, Snake gets tougher. Where he would have been content to knock out enemies and run past them in the past, he has a few more options in Metal Gear Solid V that can tip the scales in his favor moving forward. If Snake manages to land a few blows and bring an enemy in close, he can hold a knife to his enemy's throat and interrogate him for information--with multiple lines of questioning, no less. You may not always get the information you want, nor do you have to let the enemy keep his life, but the system adds a new layer of depth to combat and mission strategy unlike anything seen in series before. Plus, you can now steal an enemy's weapon if you're running short on firepower.
Be aware, Trolljima.
Am besten man wartet immer zwei, drei Monate bis man sich ein Bild zu der neusten Schlagzeile bildet^^
#TeamCG