KaPiTN
♪♪♫ wild at heart ♪♫♫♪
- Registriert
- 14 Juli 2013
- Beiträge
- 29.138
Ich habe gestern etwas absolut nutzloses gebaut, einfach weil ich das schon seit vielen Jahren mal machen wollte.
Zu nichts zu gebrauchen, aber ein Häkchen auf der bucketlist.
Würfel Demo Video
Bin-Datei
Anhang anzeigen 52439
Code
Drehen um 3 Achsen:
1)A und D
2)W und S
3)Q und E
Space: Umschalten Ansichten Koordinatensystem und räumliche Verkürzung
Zu nichts zu gebrauchen, aber ein Häkchen auf der bucketlist.
Würfel Demo Video
Bin-Datei
Anhang anzeigen 52439
Code
[src=csharp]using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace Cube
{
public partial class Form1 : Form
{
private const int LengthOfHalfEdge = 100;
private readonly CubeCorner _cC1;
private readonly CubeCorner _cC2;
private readonly CubeCorner _cC3;
private readonly CubeCorner _cC4;
private readonly CubeCorner _cC5;
private readonly CubeCorner _cC6;
private readonly CubeCorner _cC7;
private readonly CubeCorner _cC8;
private readonly List<CubeCorner> _cubeCorners = new List<CubeCorner>();
private bool _isCartesian = true;
private bool _keyPressed;
private Rotation _rotation = Rotation.None;
public Form1()
{
InitializeComponent();
KeyDown += (Form1_KeyDown);
KeyUp += (Form1_KeyUp);
timer1.Tick += (timer1_Tick);
Paint += (Form1_Paint);
_cC1 = new CubeCorner();
_cC2 = new CubeCorner();
_cC3 = new CubeCorner();
_cC4 = new CubeCorner();
_cC5 = new CubeCorner();
_cC6 = new CubeCorner();
_cC7 = new CubeCorner();
_cC8 = new CubeCorner();
_cubeCorners.Add(_cC1);
_cubeCorners.Add(_cC2);
_cubeCorners.Add(_cC3);
_cubeCorners.Add(_cC4);
_cubeCorners.Add(_cC5);
_cubeCorners.Add(_cC6);
_cubeCorners.Add(_cC7);
_cubeCorners.Add(_cC8);
}
private void timer1_Tick(object sender, EventArgs e)
{
if (_keyPressed) RotateCube();
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
_keyPressed = true;
if (e.KeyCode == Keys.Space)
SwitchView();
switch (e.KeyCode)
{
case Keys.W:
_rotation = Rotation.YUp;
break;
case Keys.S:
_rotation = Rotation.YDown;
break;
case Keys.A:
_rotation = Rotation.XLeft;
break;
case Keys.D:
_rotation = Rotation.XRight;
break;
case Keys.Q:
_rotation = Rotation.ZLeft;
break;
case Keys.E:
_rotation = Rotation.ZRight;
break;
default:
return;
}
RotateCube();
}
private void SwitchView()
{
_isCartesian = !_isCartesian;
Convert();
Refresh();
Text = _isCartesian ? "Cube Cartesian" : "Cube Perspective";
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
var pen = new Pen(Color.Red);
e.Graphics.DrawLine(pen, _cC1.D2X, _cC1.D2Y, _cC2.D2X, _cC2.D2Y);
pen = new Pen(Color.Green);
e.Graphics.DrawLine(pen, _cC2.D2X, _cC2.D2Y, _cC3.D2X, _cC3.D2Y);
e.Graphics.DrawLine(pen, _cC3.D2X, _cC3.D2Y, _cC4.D2X, _cC4.D2Y);
e.Graphics.DrawLine(pen, _cC4.D2X, _cC4.D2Y, _cC1.D2X, _cC1.D2Y);
pen = new Pen(Color.Blue);
e.Graphics.DrawLine(pen, _cC5.D2X, _cC5.D2Y, _cC6.D2X, _cC6.D2Y);
pen = new Pen(Color.Green);
e.Graphics.DrawLine(pen, _cC6.D2X, _cC6.D2Y, _cC7.D2X, _cC7.D2Y);
e.Graphics.DrawLine(pen, _cC7.D2X, _cC7.D2Y, _cC8.D2X, _cC8.D2Y);
e.Graphics.DrawLine(pen, _cC8.D2X, _cC8.D2Y, _cC5.D2X, _cC5.D2Y);
e.Graphics.DrawLine(pen, _cC1.D2X, _cC1.D2Y, _cC5.D2X, _cC5.D2Y);
pen = new Pen(Color.Yellow);
e.Graphics.DrawLine(pen, _cC2.D2X, _cC2.D2Y, _cC6.D2X, _cC6.D2Y);
pen = new Pen(Color.Green);
e.Graphics.DrawLine(pen, _cC3.D2X, _cC3.D2Y, _cC7.D2X, _cC7.D2Y);
e.Graphics.DrawLine(pen, _cC4.D2X, _cC4.D2Y, _cC8.D2X, _cC8.D2Y);
}
private void RotateCube()
{
if (_keyPressed)
Set();
_rotation = Rotation.None;
Refresh();
Invalidate();
}
private void Calculate()
{
foreach (CubeCorner corner in _cubeCorners)
{
double x;
double y;
switch (_rotation)
{
case Rotation.XRight:
x = corner.D3X;
y = corner.D3Z;
Do(ref x, ref y, 1);
corner.D3X = x;
corner.D3Z = y;
break;
case Rotation.XLeft:
x = corner.D3X;
y = corner.D3Z;
Do(ref x, ref y, -1);
corner.D3X = x;
corner.D3Z = y;
break;
case Rotation.YUp:
x = corner.D3Z;
y = corner.D3Y;
Do(ref x, ref y, 1);
corner.D3Z = x;
corner.D3Y = y;
break;
case Rotation.YDown:
x = corner.D3Z;
y = corner.D3Y;
Do(ref x, ref y, -1);
corner.D3Z = x;
corner.D3Y = y;
break;
case Rotation.ZRight:
x = corner.D3X;
y = corner.D3Y;
Do(ref x, ref y, -1);
corner.D3X = x;
corner.D3Y = y;
break;
case Rotation.ZLeft:
x = corner.D3X;
y = corner.D3Y;
Do(ref x, ref y, 1);
corner.D3X = x;
corner.D3Y = y;
break;
}
}
}
private void Do(ref double x, ref double y, int direction)
{
double distance = Math.Sqrt(Math.Pow(x, 2) + Math.Pow(y, 2.0)); //141.42;
double ang = Math.Atan2(y, x)*180.0/Math.PI;
if (ang < 360) ang += 360;
ang += direction;
double deg = ang/180.0*Math.PI;
x = (Math.Cos(deg)*distance);
y = (Math.Sin(deg)*distance);
}
private void Set()
{
Calculate();
Convert();
}
private void Convert()
{
foreach (CubeCorner corner in _cubeCorners)
{
if (_isCartesian)
{
corner.D2X = pictureBox1.Width/2 + (int) corner.D3X;
corner.D2Y = pictureBox1.Height/2 - (int) corner.D3Y;
}
else
{
double dist = Math.Abs(corner.D3Z - LengthOfHalfEdge);
double factor = 1 - 0.125*dist/100;
corner.D2X = pictureBox1.Width/2 + (int) Math.Round(corner.D3X*factor);
corner.D2Y = pictureBox1.Height/2 - (int) Math.Round(corner.D3Y*factor);
}
}
}
private void Form1_KeyUp(object sender, KeyEventArgs e)
{
_keyPressed = false;
}
private void Form1_Load(object sender, EventArgs e)
{
InitializeCube();
Text = "Cube Cartesian";
Set();
pictureBox1.Hide();
timer1.Start();
}
private void InitializeCube()
{
_cC1.D3X = -LengthOfHalfEdge;
_cC1.D3Y = -LengthOfHalfEdge;
_cC1.D3Z = LengthOfHalfEdge;
_cC1.Number = 1;
_cC2.D3X = LengthOfHalfEdge;
_cC2.D3Y = -LengthOfHalfEdge;
_cC2.D3Z = LengthOfHalfEdge;
_cC2.Number = 2;
_cC3.D3X = LengthOfHalfEdge;
_cC3.D3Y = -LengthOfHalfEdge;
_cC3.D3Z = -LengthOfHalfEdge;
_cC3.Number = 3;
_cC4.D3X = -LengthOfHalfEdge;
_cC4.D3Y = -LengthOfHalfEdge;
_cC4.D3Z = -LengthOfHalfEdge;
_cC4.Number = 4;
//
_cC5.D3X = -LengthOfHalfEdge;
_cC5.D3Y = LengthOfHalfEdge;
_cC5.D3Z = LengthOfHalfEdge;
_cC5.Number = 5;
_cC6.D3X = LengthOfHalfEdge;
_cC6.D3Y = LengthOfHalfEdge;
_cC6.D3Z = LengthOfHalfEdge;
_cC6.Number = 6;
_cC7.D3X = LengthOfHalfEdge;
_cC7.D3Y = LengthOfHalfEdge;
_cC7.D3Z = -LengthOfHalfEdge;
_cC7.Number = 7;
_cC8.D3X = -LengthOfHalfEdge;
_cC8.D3Y = LengthOfHalfEdge;
_cC8.D3Z = -LengthOfHalfEdge;
_cC8.Number = 8;
}
internal class CubeCorner
{
internal int D2X;
internal int D2Y;
internal double D3X;
internal double D3Y;
internal double D3Z;
internal int Number;
}
internal enum Rotation
{
YUp,
YDown,
XLeft,
XRight,
ZLeft,
ZRight,
None
}
}
}[/src]
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace Cube
{
public partial class Form1 : Form
{
private const int LengthOfHalfEdge = 100;
private readonly CubeCorner _cC1;
private readonly CubeCorner _cC2;
private readonly CubeCorner _cC3;
private readonly CubeCorner _cC4;
private readonly CubeCorner _cC5;
private readonly CubeCorner _cC6;
private readonly CubeCorner _cC7;
private readonly CubeCorner _cC8;
private readonly List<CubeCorner> _cubeCorners = new List<CubeCorner>();
private bool _isCartesian = true;
private bool _keyPressed;
private Rotation _rotation = Rotation.None;
public Form1()
{
InitializeComponent();
KeyDown += (Form1_KeyDown);
KeyUp += (Form1_KeyUp);
timer1.Tick += (timer1_Tick);
Paint += (Form1_Paint);
_cC1 = new CubeCorner();
_cC2 = new CubeCorner();
_cC3 = new CubeCorner();
_cC4 = new CubeCorner();
_cC5 = new CubeCorner();
_cC6 = new CubeCorner();
_cC7 = new CubeCorner();
_cC8 = new CubeCorner();
_cubeCorners.Add(_cC1);
_cubeCorners.Add(_cC2);
_cubeCorners.Add(_cC3);
_cubeCorners.Add(_cC4);
_cubeCorners.Add(_cC5);
_cubeCorners.Add(_cC6);
_cubeCorners.Add(_cC7);
_cubeCorners.Add(_cC8);
}
private void timer1_Tick(object sender, EventArgs e)
{
if (_keyPressed) RotateCube();
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
_keyPressed = true;
if (e.KeyCode == Keys.Space)
SwitchView();
switch (e.KeyCode)
{
case Keys.W:
_rotation = Rotation.YUp;
break;
case Keys.S:
_rotation = Rotation.YDown;
break;
case Keys.A:
_rotation = Rotation.XLeft;
break;
case Keys.D:
_rotation = Rotation.XRight;
break;
case Keys.Q:
_rotation = Rotation.ZLeft;
break;
case Keys.E:
_rotation = Rotation.ZRight;
break;
default:
return;
}
RotateCube();
}
private void SwitchView()
{
_isCartesian = !_isCartesian;
Convert();
Refresh();
Text = _isCartesian ? "Cube Cartesian" : "Cube Perspective";
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
var pen = new Pen(Color.Red);
e.Graphics.DrawLine(pen, _cC1.D2X, _cC1.D2Y, _cC2.D2X, _cC2.D2Y);
pen = new Pen(Color.Green);
e.Graphics.DrawLine(pen, _cC2.D2X, _cC2.D2Y, _cC3.D2X, _cC3.D2Y);
e.Graphics.DrawLine(pen, _cC3.D2X, _cC3.D2Y, _cC4.D2X, _cC4.D2Y);
e.Graphics.DrawLine(pen, _cC4.D2X, _cC4.D2Y, _cC1.D2X, _cC1.D2Y);
pen = new Pen(Color.Blue);
e.Graphics.DrawLine(pen, _cC5.D2X, _cC5.D2Y, _cC6.D2X, _cC6.D2Y);
pen = new Pen(Color.Green);
e.Graphics.DrawLine(pen, _cC6.D2X, _cC6.D2Y, _cC7.D2X, _cC7.D2Y);
e.Graphics.DrawLine(pen, _cC7.D2X, _cC7.D2Y, _cC8.D2X, _cC8.D2Y);
e.Graphics.DrawLine(pen, _cC8.D2X, _cC8.D2Y, _cC5.D2X, _cC5.D2Y);
e.Graphics.DrawLine(pen, _cC1.D2X, _cC1.D2Y, _cC5.D2X, _cC5.D2Y);
pen = new Pen(Color.Yellow);
e.Graphics.DrawLine(pen, _cC2.D2X, _cC2.D2Y, _cC6.D2X, _cC6.D2Y);
pen = new Pen(Color.Green);
e.Graphics.DrawLine(pen, _cC3.D2X, _cC3.D2Y, _cC7.D2X, _cC7.D2Y);
e.Graphics.DrawLine(pen, _cC4.D2X, _cC4.D2Y, _cC8.D2X, _cC8.D2Y);
}
private void RotateCube()
{
if (_keyPressed)
Set();
_rotation = Rotation.None;
Refresh();
Invalidate();
}
private void Calculate()
{
foreach (CubeCorner corner in _cubeCorners)
{
double x;
double y;
switch (_rotation)
{
case Rotation.XRight:
x = corner.D3X;
y = corner.D3Z;
Do(ref x, ref y, 1);
corner.D3X = x;
corner.D3Z = y;
break;
case Rotation.XLeft:
x = corner.D3X;
y = corner.D3Z;
Do(ref x, ref y, -1);
corner.D3X = x;
corner.D3Z = y;
break;
case Rotation.YUp:
x = corner.D3Z;
y = corner.D3Y;
Do(ref x, ref y, 1);
corner.D3Z = x;
corner.D3Y = y;
break;
case Rotation.YDown:
x = corner.D3Z;
y = corner.D3Y;
Do(ref x, ref y, -1);
corner.D3Z = x;
corner.D3Y = y;
break;
case Rotation.ZRight:
x = corner.D3X;
y = corner.D3Y;
Do(ref x, ref y, -1);
corner.D3X = x;
corner.D3Y = y;
break;
case Rotation.ZLeft:
x = corner.D3X;
y = corner.D3Y;
Do(ref x, ref y, 1);
corner.D3X = x;
corner.D3Y = y;
break;
}
}
}
private void Do(ref double x, ref double y, int direction)
{
double distance = Math.Sqrt(Math.Pow(x, 2) + Math.Pow(y, 2.0)); //141.42;
double ang = Math.Atan2(y, x)*180.0/Math.PI;
if (ang < 360) ang += 360;
ang += direction;
double deg = ang/180.0*Math.PI;
x = (Math.Cos(deg)*distance);
y = (Math.Sin(deg)*distance);
}
private void Set()
{
Calculate();
Convert();
}
private void Convert()
{
foreach (CubeCorner corner in _cubeCorners)
{
if (_isCartesian)
{
corner.D2X = pictureBox1.Width/2 + (int) corner.D3X;
corner.D2Y = pictureBox1.Height/2 - (int) corner.D3Y;
}
else
{
double dist = Math.Abs(corner.D3Z - LengthOfHalfEdge);
double factor = 1 - 0.125*dist/100;
corner.D2X = pictureBox1.Width/2 + (int) Math.Round(corner.D3X*factor);
corner.D2Y = pictureBox1.Height/2 - (int) Math.Round(corner.D3Y*factor);
}
}
}
private void Form1_KeyUp(object sender, KeyEventArgs e)
{
_keyPressed = false;
}
private void Form1_Load(object sender, EventArgs e)
{
InitializeCube();
Text = "Cube Cartesian";
Set();
pictureBox1.Hide();
timer1.Start();
}
private void InitializeCube()
{
_cC1.D3X = -LengthOfHalfEdge;
_cC1.D3Y = -LengthOfHalfEdge;
_cC1.D3Z = LengthOfHalfEdge;
_cC1.Number = 1;
_cC2.D3X = LengthOfHalfEdge;
_cC2.D3Y = -LengthOfHalfEdge;
_cC2.D3Z = LengthOfHalfEdge;
_cC2.Number = 2;
_cC3.D3X = LengthOfHalfEdge;
_cC3.D3Y = -LengthOfHalfEdge;
_cC3.D3Z = -LengthOfHalfEdge;
_cC3.Number = 3;
_cC4.D3X = -LengthOfHalfEdge;
_cC4.D3Y = -LengthOfHalfEdge;
_cC4.D3Z = -LengthOfHalfEdge;
_cC4.Number = 4;
//
_cC5.D3X = -LengthOfHalfEdge;
_cC5.D3Y = LengthOfHalfEdge;
_cC5.D3Z = LengthOfHalfEdge;
_cC5.Number = 5;
_cC6.D3X = LengthOfHalfEdge;
_cC6.D3Y = LengthOfHalfEdge;
_cC6.D3Z = LengthOfHalfEdge;
_cC6.Number = 6;
_cC7.D3X = LengthOfHalfEdge;
_cC7.D3Y = LengthOfHalfEdge;
_cC7.D3Z = -LengthOfHalfEdge;
_cC7.Number = 7;
_cC8.D3X = -LengthOfHalfEdge;
_cC8.D3Y = LengthOfHalfEdge;
_cC8.D3Z = -LengthOfHalfEdge;
_cC8.Number = 8;
}
internal class CubeCorner
{
internal int D2X;
internal int D2Y;
internal double D3X;
internal double D3Y;
internal double D3Z;
internal int Number;
}
internal enum Rotation
{
YUp,
YDown,
XLeft,
XRight,
ZLeft,
ZRight,
None
}
}
}[/src]
Drehen um 3 Achsen:
1)A und D
2)W und S
3)Q und E
Space: Umschalten Ansichten Koordinatensystem und räumliche Verkürzung