• Hallo liebe Userinnen und User,

    nach bereits längeren Planungen und Vorbereitungen sind wir nun von vBulletin auf Xenforo umgestiegen. Die Umstellung musste leider aufgrund der Serverprobleme der letzten Tage notgedrungen vorverlegt werden. Das neue Forum ist soweit voll funktionsfähig, allerdings sind noch nicht alle der gewohnten Funktionen vorhanden. Nach Möglichkeit werden wir sie in den nächsten Wochen nachrüsten. Dafür sollte es nun einige der Probleme lösen, die wir in den letzten Tagen, Wochen und Monaten hatten. Auch der Server ist nun potenter als bei unserem alten Hoster, wodurch wir nun langfristig den Tank mit Bytes vollgetankt haben.

    Anfangs mag die neue Boardsoftware etwas ungewohnt sein, aber man findet sich recht schnell ein. Wir wissen, dass ihr alle Gewohnheitstiere seid, aber gebt dem neuen Board eine Chance.
    Sollte etwas der neuen oder auch gewohnten Funktionen unklar sein, könnt ihr den "Wo issn da der Button zu"-Thread im Feedback nutzen. Bugs meldet ihr bitte im Bugtracker, es wird sicher welche geben die uns noch nicht aufgefallen sind. Ich werde das dann versuchen, halbwegs im Startbeitrag übersichtlich zu halten, was an Arbeit noch aussteht.

    Neu ist, dass die Boardsoftware deutlich besser für Mobiltelefone und diverse Endgeräte geeignet ist und nun auch im mobilen Style alle Funktionen verfügbar sind. Am Desktop findet ihr oben rechts sowohl den Umschalter zwischen hellem und dunklem Style. Am Handy ist der Hell-/Dunkelschalter am Ende der Seite. Damit sollte zukünftig jeder sein Board so konfigurieren können, wie es ihm am liebsten ist.


    Die restlichen Funktionen sollten eigentlich soweit wie gewohnt funktionieren. Einfach mal ein wenig damit spielen oder bei Unklarheiten im Thread nachfragen. Viel Spaß im ngb 2.0.

[Sammelthread] Grand Theft Auto V

Biba

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ROCKSTAR GAMES
Rockstar Studios
Rockstar North

PLAYSTATION 3 & XBOX 360
Action-Adventure, Open World

17. SEPTEMBER 2013
WWW.ROCKSTARGAMES.COM/V





MICHAEL. FRANKLIN. TREVOR.


OFFICIAL GAMEPLAY VIDEO


GTA ONLINE - MULTIPLAYER REVEAL GAMEPLAY VIDEO


THE OFFICIAL TRAILER



Developed by series creator Rockstar North, Grand Theft Auto V takes place in a re-imagined, present-day Southern California in the largest and most thriving game-world we have ever created set in the sprawling city of Los Santos and for miles
beyond from the tops of the mountains to the depths of the ocean.

WELCOME TO SUNNY LOS SANTOS
The largest open-world playground in Rockstar history.

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The world is bigger than RDR, San Andreas and GTA IV combined.
Rockstar chose one large city over three small ones to create the best possible experience and realise its proper version of LA.
Sam Houser and lead artist Aaron Garbut were both really interested in doing a proper LA, which Rockstar felt it didn't do with San Andreas.
The ocean floor is fully detailed and can be explored

Familiar faces from GTA IV and Episodes from Liberty City may resurface, just not major ones like Niko or anyone from PS2 era.
PS2 era characters are in their own universe, GTAV takes place in a HD universe, they don't co-exist.
CJ and Tommy are more like mythical characters in the GTA V world.

Outdoor activites mentioned include yoga, triathlons, Jet Skiing, base jumping, tennis, and a full golf game on a full golf course.
Rockstar has big plans for side-activities, with sophisticated minigames in the vein of RDR's poker planned.

Entertainment inside intertainment is back in GTA V, so expect more cartoons and other forms of in-game media.​

THE NEW FACES OF GRAND THEFT AUTO
The game's three main characters are called Michael, Trevor and Franklin.

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Name: MICHAEL

Occupation: Retired
Age: Early 40s
Location: Rockford Hills

History: A highly successful former bank robber, Michael retired in luxury after making a sweetheart deal with the FIB. Currently in the witness protection program, it may look like he has the idyllic life, but he hates his wife Amanda (who reciprocates the feeling and spends all his money) and doesn‘t understand his two teenage children (Tracy and Jimmy). With the money running out and his domestic life driving him crazy, Michael needs to get back into the game.

Appearance: He may be older, but with a clean-cut appearance, nice clothes, and a big house, Michael doesn‘t look out of place in high society.

When we started with Michael, the idea was an older guy who was very successful getting sucked back into the game. Of all the various stories we‘ve told about bank robbers, thieves, and hit men over the years, this was a story - just to as we thought with GTA IV and Niko as an immigrant - that‘s got a lot of freshness to it,



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Name: TREVOR

Occupation: Career criminal
Age: Early 40s
Location: Blaine Country

History: A frequent drug user who is governed by his desires and prone to violent outbursts and destructive rampages, Trevor is the proverbial loose cannon. A former military pilot, he used to work a few bank jobs with Michael back in the day. You don‘t need to twist his arm to get him with a heist.

Appearance: balding and disheveled, the years haven‘t been kind of Trevor. He frequently wears plain white t-shirts and has a tattoo that say “Cut Here“ with a dotted line around his neck.

Trevor appeared to us pretty much out of nowhere as the embodiment of another side of criminality - of freedom, and of doing what you want. If Michael was meant to be the idea of some version of criminal control - or some sort of bourgeois criminal who tries to got straight and gets sucked back in - what about the guy who didn‘t do that? What about the opposite guy? What about the guy who just sys ‘f--- off‘ every moment, is relentless, doesn‘t want to stop taking drugs, doesn‘t want to stop partying, doesn‘t want to be told ‘no‘ by anyone, and just completely revels in chaos?



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Name: FRANKLIN

Occupation: Repo Man
Age: mid 20s
Location: South Los Santos

History: A young and ambitious hustler, Franklin currently works for an Armenian luxury car dealership who sell cars to people who can‘t afford them. When they default, Franklin play the role of the grim repo man. franklin stumbles into Michael when looking for a hustle.

Appearance: Fit and fashion conscious, Franklin is the young and capable one of the bunch.

Franklin was the idea of this street hustler in the modern world where the glory day - if there ever were glory day of gang banging - had long since passed. When some of the illusions of this life have been shattered, what do you do now having been in tat world? That seemed like an interesting character; a guy in his mid 20s who wants to move forward but doesn‘t really know how and is being held back by some of his more idiotic and dangerous friends.

A NEW PERSPECTIVE
The evolution of open-world protagonists.

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GTA V is Rockstar strongest plotted game yet, with cinematic tricks they learned from Max Payne 3.

Each character has a fleshed out story arc, his own personality motivation, skillset, unique hobbies only he
can do and friends to interact with.


There are complex several multi-tiered missions which sometimes feature all three characters.
The missions have a different tone depending on who you are playing as - you will sometimes be able
to switch characters during a mission if you choose.

Random encounters make a return from GTA IV but appear in a much bigger way.
You will come across dynamic missions in the game. For example you may see a broken down car
or a hitchiker. You can choose to stop and interact, or just completely ignore them.
A musical score will increase tension during missions.

The three characters go about their daily business when you're not in control, so you might find them
in surprising situations when you take control of them again.


The dynamic mission system is similar to that of Red Dead Redemption, examples given include
helping broken down motorists, figuring out the cause of a pile of dead bodies, being opportunistic and
ripping off cash vans, or being a nice guy and catching muggers.

Mobile phone concept is back, but you won't be getting calls all the time, it's mainly used for activities.​

GAMEPLAY ENVOLVED
Rockstar Games has rebuilt most of the gameplay mechanics from the ground up.

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Driving
"The cars hold to the ground a bit better. We thought they were big and boatlike in GTA IV,
and we feel like it has really leaped forward because we're able to run a little more physics on them.
It feels more like a racing game. There are not a lot of high-level racing games out there at the moment,
and that itch is going to be scratched by this game in a way maybe it hasn't bee in previous GTAs."

Confirmed vehicles include BMX, mountain bikes, road bikes, dirt bikes, huge variety of cars and trucks,
helicopters, planes, ATVs and Jet Skis.


Shooting
"We feel like we've evolved it on from where we had it in any previous game a long way.
And not just in terms of how it works, but also in terms of the core mechanics of how you play the game."


Melee Combat
"It's better than we've had in the past. How far we can push it - we will see depending on resources we allocate to it.
It's never going to be as big a deal as shooting with the way that we make the game, but we do want it to feel really fun and strong."​

GRAND THEFT AUTO ONLINE
A dynamic and persistent online world for up to 16 players.

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Featureing all the gameplay, geography and mechanics from Grand Theft Auto V.
Grand Theft Auto Online takes the fundamental Grand Theft Auto concepts of freedom, ambient activity and mission-based gameplay and makes them available to multiple players in an incredibly detailed and responsive online world.

It will continue to expand and evolve after its launch with new content created by Rockstar Games and the Grand Theft Auto community.
The world of Grand Theft Auto Online will constantly grow and change as new content is added, creating the first ever persistent and dynamic Grand Theft Auto game world.

In Grand Theft Auto Online, players have the freedom to explore alone or with friends, work cooperatively to complete missions, band together to participate in activities and ambient events, or compete in traditional game modes with the entire community, all with the personality and refined mechanics of Grand Theft Auto V.

Players can invest in their character through customizing their appearance, improving their stats, owning customized vehicles, purchasing personal property, and taking part in missions, jobs and activities to earn reputation and cash to open up new opportunities to rise through the criminal ranks.

Access to Grand Theft Auto Online is free with every retail copy of Grand Theft Auto V and launches on October 1st.

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Biba

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  • #2
Re: [Sammelthread] Grand Theft Auto V

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METACRITIC

98/100
[based on 37 Critics]

97/100
[based on 25 Critics]

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100%
IGN - Rev3Games - Edge - OPM - OXM - GamesTM - CVG - Videogamer - Gamereactor - GiantBomb - GamesRadar - Digital Spy - The Guardian - Metro - Examiner - TheSixthAxis - Hardcore Gamer - Mirror - God is a Geek - StrategyInformer - Inside Gaming - The Telegraph - X360Achievements - PlayStation LifeStyle - Thunderbolt

≥90%
GameSpot - Game Informer - Eurogamer - Polygon - GameTrailers - Joystiq - USGamer - Destructoid - NowGamer - Gaming Trend - MTV - Gamer Limit - CheatCC

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Head north, past the famous Vinewood sign, and the urban sprawl gives way to rolling hills, yawning canyons, and winding rivers. Keep going and the green turns to sepia as you hit the Grand Senora Desert and the town of Sandy Shores, which rests on the banks of the Alamo Sea; a great expanse of water at the foot of the colossal Mt. Chiliad. Climb the dusty trails to its peak and you can see the skyscrapers of downtown Los Santos far in the distance, rising out of the fog. Below, the forests of Blaine County and the sleepy rural town of Paleto Bay. The scale is dizzying.
Open world games are often weighed down by "errand boy syndrome," tasking players with menial jobs that seem beneath the ability of the protagonists or outside the cause of the narrative. While Grand Theft Auto V still has its share of blue-collar work (like towing cars for Franklin's crackhead friend), the majority of the tasks feel more important because you can often see the direct benefit. For example, running weapons across Los Santos may increase the amount of money the airfield you purchased generates. This also applies to the heists serving as the game's centerpiece. Before you can rob the jewelry store, you must case the joint to identify vulnerabilities, hijack a pest control van that provides your crew with cover, buy some masks to conceal your identities, steal a gas canister to deploy through the vents, and procure getaway vehicles.I didn't mind running these errands because I knew the payoff potential.
The diversity of the heists and other missions is also worthy of praise. During my time in Los Santos, I scuba dived into a scientific research center to steal a chemical weapon, infiltrated a burning government agency building posing as a firefighter to steal a hard drive, and fought though a five-star wanted level with military grade weapons. Should you falter during these high-octane scenarios, the forgiving checkpoint system (a much needed improvement over Grand Theft Auto IV) preserves your forward progress rather than forcing you to start missions from scratch.
The main thoroughfare through the game, though, is Rockstar's latest narrative hike up the criminal mountain, except this time it's delivered with a twist: GTA5 has not one but three main characters, each with his own history and goals. Michael's a retired bank robber, bored out of his mind in a Vinewood mansion where his wife flirts with the tennis coach and the kids play video games and hang out with sleazebags. Franklin's more sympathetic - a young black man with a gangster-wannabe best friend and an appetite to learn. Trevor, who we meet later, is a certifiable bad guy who kills people for no reason and is tougher to like.
The missions flit between their individual stories and an overarching plotline that involves all three, and it’s a credit to GTA V’s versatility and universal quality that each character has his share of standout missions. As their arcs developed I felt very differently about each of them at different times – they’re not entirely the archetypes that they seem to be.

This three-character structure makes for excellent pacing and great variety in the storyline, but it also allows Rockstar to compartmentalise different aspects of Grand Theft Auto’s personality. In doing so, it sidesteps some of the troubling disconnect that arose when Niko Bellic abruptly alternated between anti-violent philosophising and sociopathic killing sprees in GTA IV. Here, many of Michael’s missions revolve around his family and his past, Franklin is usually on call for vehicular mayhem, and extreme murderous rampages are left to Trevor. Each has a special ability suited to his skills – Franklin can to slow time while driving, for example – which gives them a unique touch. Narratively, it’s effective – even off-mission I found myself playing in character, acting like a mid-life-crisis guy with anger issues as Michael, a thrill-seeker as Franklin, and a maniac as Trevor. The first thing I did when Franklin finally made some good money was buy him an awesome car, because I felt like that’s what he’d want.
Most of that bluster comes from Trevor. He’s brilliant, blessed with most of the best lines, an unstoppable ball of aggression, hate and pathological violence. He’s the sort of person who’d pick up a hooker then run her over and take his money back, or uppercut a hiker off the top of a mountain. The kind of guy who’d bring an RPG to a knife fight, and who’d wake up on a beach wearing only his underwear and spend a couple of days doing missions in his pants. If Franklin is the lens through which we have traditionally seen Grand Theft Auto and Michael is the story its creator has long wanted to tell, Trevor is the character who best embodies the way tens of millions of GTA fans actually play the game.
The game also has a lot of other activities. There are movie theaters to visit with short, pre-rendered, overly-compressed and badly artifacted "films" you can watch. There's a golf course, complete with a passable little golf game. You can get into tennis. Or take up skydiving. You can take bong rips and watch TV at your house. One side mission has you driving a tow truck and towing specific vehicles back to an impound yard. You can use your phone's built-in web browser to invest in the stock market, complete with a series of assassination missions that allow you to influence said market a little more directly. And so on and so forth. I tried a little bit of everything and found a lot of it to be distracting and largely unnecessary, given the quality of the main story, but if you're going to make an open world game, you might as well fill it up with a bunch of different optional events. But personally, I'm done with checkpoint races in open-world games. This game already has plenty of driving in it without tacking on a ton of additional driving-only missions.
No one makes worlds like Rockstar, but at last it has produced one without compromise. Everything works. It has mechanics good enough to anchor games of their own, and a story that is not only what GTA has always wanted to tell but also fits the way people have always played it. It’s a remarkable achievement, a peerless marriage of world design, storytelling and mechanics that pushes these ageing consoles to the limit and makes it all look easy. As we stand on the brink of a new generation, GTAV sends an intimidating message to the rest of the industry. Beat that.
Sam Houser compared the making of Rockstar’s epic to the troubled production of Francis Ford Coppola’s Apocalypse Now, and in some ways the same result has been met: a product that represents the peak of the blockbuster triple-A form, that realises grand ambition without visible compromise. It’s likely you’re reading this review with the intention of already buying Grand Theft Auto V – indeed, its release is a deserved cultural event, and while this sequel may not be remembered for showing us anything strictly new, this represents the pinnacle of Rockstar’s design ingenuity across every single discipline, a game that absolutely everyone will feel richer for playing.
Five years ago, it looked as though it would've been difficult to make a bigger, more impressive game than Grand Theft Auto IV, but Rockstar didn't just settle for improvements to visuals. Instead, it polished and iterated upon every single element of the game--and the genre. The world is massive and detailed, the gameplay is damn near perfect, and though there are some lackluster side missions, the actual story is filled with memorable personalities that feel more fully-realized than even the best of GTA's previous characters. It's a remarkable example of open-world gaming at it's finest, and while it doesn't reinvent the genre or do anything all that new, it does so much so well that it's hard to find flaws in Rockstar's massive blockbuster.
Grand Theft Auto 5 is an ambitious game, attempting to meld three very different characters together to tell one encompassing story of survival in what amounts to the worst place in America. That story stumbles, but the open-ended gameplay remains a showpiece for the vast amount of content that can be poured into a virtual world.
GTA 5 is a bridge between games' present and the future

Rockstar has expanded and improved upon so much of what's special about video games as mainstream spectacles, from the playful use of characters to the refined take on world design. The developer's progress makes the aspects of the game left in cultural stasis — the poorly drawn women, the empty cynicism, the unnecessarily excessive cruelty — especially agitating.

It's fitting that the game arrives at the cusp of the next generation of consoles. Grand Theft Auto 5 is the closure of this generation, and the benchmark for the next. Here is a game caught occasionally for the worst, but overwhelmingly for the better, between the present and the future.




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CVG | Gamespot

GTA Online looks like GTAV. No compromise. The streets of Vinewood were buzzing with traffic just like the trailers.
GTA Online is Rockstar's effort to marry the carefully crafted structure of mission-based multiplayer with the unpredictable, anything-goes nature of an open-world experience. It's a delicate balancing act to be sure, but if our first look is anything to go by, Rockstar has already hit its mark.

First, a bit of context. Grand Theft Auto Online is not a standalone retail product; it's included with copies of GTAV. Some narrative overlap connects GTA Online with the story campaign, including a handful of shared characters. In fact, you can even switch between the two modes by selecting your multiplayer avatar from the very same character wheel used to jump between Michael, Trevor, and Franklin in the main storyline.

But GTA Online is its own beast: building your criminal empire in this part of the game requires navigating through a very different dynamic, with earnings and progression separate from those found in the story campaign. In fact, Rockstar's aim is to spin this off into its own separate entity altogether. That's why GTA Online is being built on a separate development schedule, and why it will release shortly after GTAV on October 1 via a patch to the main game. But don't worry; you'll be able to get yourself suitably hyped up thanks to a countdown timer Rockstar plans to include in the game prior to the patch.​
The whole thing takes place within a world that aims to feel far more alive than any of Rockstar's previous multiplayer offerings. Switching over to GTA Online, you're immediately dropped into a world shared by 16 players. No need to match up with other people using some free-roaming lobby--merely jumping into GTA Online is enough to tell the game you're ready to free-roam alongside other players.​
Once online, 16 players are active at any one time but you're part of an online universe of hundreds of thousands, if not more - all jostling for Reputation Points (RP), cash and almost limitless material acquisition. Remember the penthouse at the end of the GTAV gameplay trailer? You can buy it, complete with working CCTV, home entertainment and a deluxe garage allowing storage of 10 customised vehicles.​
Many of these missions are simply ambient events you can trigger on the fly. Let's say you run into one player and decide to challenge them to a race. You pull open the map, drop a waypoint--user-created events and game modes are a big theme in GTA Online--and the two of you are on your way. But be careful, because you might just pass by a third player with a six-star wanted level fleeing from a swarm of cops. Nothing ruins a street race like colliding head-on into a police cruiser.

Those types of serendipitous encounters are one of the ways Rockstar is hoping to make the world feel more alive and unpredictable, while the potential for adversarial behavior between players is another. Maybe you and some buddies want to throw on a couple masks and hold up a convenience store for a quick bit of cash. Easy money, right? Well, the player who physically receives the money from the cashier gets to decide how it's split between the team. If your buddy stiffs you on your share of the profit, you can either chase him down and steal it for yourself or keep your hands clean by hiring a hitman to take him out--it's your call. The game even tracks who your rivals are and lets you know when they've come online so that you can exact a little vengeance.​
The Creator tool offers tantalising longevity, allowing players to create and share their own missions and activities via the Social Club cloud. Other players can beat your target times and scores, then rate your mission. You can even choose which creators you want to follow and curate your favourite missions.​
These are missions unique to multiplayer and as such they've been designed for a cooperative style of play. One of the missions Rockstar showed was a large-scale operation requiring a crew of players to sneak into an airport, take out a crew of armed guards, and fly away in a military cargo plane. If that weren't challenging enough, the players also had to fly it clear across the map and successfully land the thing in a ramshackle airstrip out in the middle of nowhere.​
It's an open-ended mission, which is a theme Rockstar is aiming for with these multiplayer heists. You've got the overarching goal (steal the plane) as well as a few suggestions for which roles might be good to designate beforehand (lookout, sniper, transporter, etc.) and from there it's up to the players to determine the best way to proceed. Do you approach the airport by boat, or parachute in by helicopter? Do you stop off at Ammu-Nation and buy a customized loadout of guns before the job, or rely on the one guy carrying an entire army's worth of weapons to hand over a few of his extra guns for the good of the group? Either way, you'll need to work as a team to get the job done--especially when you consider that you've got a finite pool of shared lives before it's mission over.

Rockstar wants to ensure that the challenge in these heists comes from actually stealing stuff rather than trying to organize a group of friends through some clumsy party lobby system. All you need to do is wander up to a mission marker, invite some willing friends along by pulling open a quick menu, and they'll be instantly teleported over and ready to get going--even if they were just in the single-player story. These pre-mission screens also let you tweak variables such as difficulty level and time of day.​
While heists are the centerpiece missions of the game, there are plenty of smaller, more ambient missions out there to take on. This includes things like assaulting a gang hideout, stealing armored cars you happen to run into on the freeway, or just going out for a nice game of golf with your friends.​
If this wasn't enough, Rockstar will constantly add missions and content to GTA Online, plus players can create their own missions using the Creator tools. The long-term aim, as we understand it, is a vibrant self-sustaining community like LBP, but initially the tools will be more limited - like the mission creator in Infamous 2. You'll only be able to make races and death matches at the start, but multi-stage DIY heists should appear at some stage.​
Yet the arc of player progression doesn't end there. With each mission, you'll be racking up a form of experience called RP, or reputation points. The greater your reputation, the more characters you'll meet. The more characters you meet, the more favors you can call on. If you're fleeing from another player, you can call up a buddy to hide your radar blip. If you're looking for work, you can have them send you a list of cars to steal. And if you're truly desperate, you can call up a private security company to quite literally bring in an airstrike.​
The garage looks like a minimalist, gleaming white Apple showroom. You can pay a personal mechanic to fix your cars automatically, or deliver them to any location. As you ogle your motors, you can see their stats for speed, handling etc, before making your choice. We're ready for an impromptu street race through the Vinewood (GTAV's Hollywood) streets at night.

You can set the race marker where you like, and the action unfolds like Midnight Club. At one stage, a car flies past us at a junction being pursued by the police - another human player in trouble, since you exist in the same world. Winning the race nets a modest $80, logging your times to the Social Club and boosting your RP.​
Take vehicles, for example. Now that player-owned vehicles occupy a permanent place in the world--they no longer disappear into the ether when you leave them somewhere--you can insure your fleet of cars to make sure all the money you've spent on upgrading them doesn't go to waste should you happen to encounter any wayward rockets. Things are sure to get even more interesting sometime after launch when the stock market is implemented: Instead of protecting cars, you'll be able to engage in a bit of lighthearted market manipulation by investing your money in a car manufacturer and running around town destroying every one of those models you come across. Suddenly that company is going to be pumping out a whole lot of new cars. Nice time to be a stockholder, eh?

Even those familiar investments, like purchasing an apartment, have been reworked and expanded for GTA Online. Say you're hanging out in your high-rise apartment enjoying the view down below. You spot a flurry of red and blue lights in the distance and decide to see what's going on. So you switch on your TV, tune into the news, and suddenly you're watching your friend fleeing from the police in real-time thanks to the news helicopter flying directly above him. Beyond little touches like this, you can use your apartment for more practical uses, as well--like getting your friends together to go over the details of a heist in your planning room or keeping a watchful eye on your 10-car garage using a closed-circuit security camera feed. Hell, you can even take a shower to wash off the blood after a particularly brutal mission. It's borderline ridiculous just how much Rockstar has done with these player-owned properties.​
We're given a brief glimpse of The Feed. It's like GTA Online's version of twitter, which appears on screen to relay all your emails, texts and messages from Social Club. It's a bit odd that GTA Online doesn't seem to link to actual Twitter - for example, to share an in-game pic taken with your smartphone - but Rockstar seem determined to focus on their Social Club website.​
 

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Re: [Sammelthread] Grand Theft Auto V

Solange es keine PC Version gibt, leider recht uninteressant für mich :/

Generell ist mir die Luft für GTA bei GTA:SA ausgegangen, es wurde einfach zu viel um das man sich nebenbei kümmern musste. Darum hab ich GTA 4 auch garnicht gespielt. Aber ich muss sagen, der Gameplay Trailer sieht schon bombastisch aus. Sofern eine PC Version irgendwann mal erscheinen sollte, werd ichs mir wohl holen.
 

Biba

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Re: [Sammelthread] Grand Theft Auto V

Ich bin mir fast sicher, dass es eine PC Version geben wird. GTA ist nicht RDR und daher muss das einfach so sein ;)
Wäre schade um die ganzen PC Mods. Die haben GTA IV erst richtig genial gemacht.
 

kuppy

creative mind

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Re: [Sammelthread] Grand Theft Auto V

Hier ist für Previews/Tests reserviert. Wird im laufe das Mittags von g:b übernommen.
Dann hab ich gleich was für dich :p
klick - natürlich wieder alles in Quotes gepackt, ich Arsch.

Sieht gut aus der Thread
 

gelöschter Benutzer

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G
Re: [Sammelthread] Grand Theft Auto V

GTA ist nicht RDR und daher muss das einfach so sein

red dead redemption wäre aber auch toll für den pc gewesen. wobei ich eher hoffe, dass es nicht wieder so ein debakel mit games for windows live und socialclub kram wird wie bei gta 4 für pc.
 

Biba

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Re: [Sammelthread] Grand Theft Auto V

Dann hab ich gleich was für dich :p

Das hatte ich sowieso vor :P

An den Rest:
Es sollte gesagt sein, dass ich den Thread nur vom g:b hier her übernommen habe. Die Informationen usw. hat Kuppy zusammen getragen.

Edit:
Ich glaube den gleichen Fehler wie bei GTA IV machen sie nicht mehr. Social Club wäre akzeptabel, aber Gfwl hat schon bei Max Payne unglaublich genervt.
 
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Buschfunk

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Re: [Sammelthread] Grand Theft Auto V

Ich bin auch schon tierisch wild auf GTA V.

Ich hätte da aber mal eine Frage bezüglich der Konsole: Bei mir ist kürzlich eine XBOX360 in den Haushalt gewandert und jetzt stellt sich mir natürlich die Frage: Für welche Konsole hole ich mir GTA V? Hat jemand GTA IV auf beiden Konsolen gespielt und kann was dazu sagen, auf welcher Konsole es besser lief bzw. besser ausgesehen hat?
 

k-p-o

Core Gamer

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Re: [Sammelthread] Grand Theft Auto V

Die letzten beiden großen Rockstar Open World Titel Red Dead Redemption und GTA IV waren grafisch deutlich besser auf der Xbox 360. Der Grund dafür ist die Architektur der PS3, für die relativ schwer zu optimieren ist. Mittlerweile sind die allermeisten Entwickler damit aber eingearbeitet und es kommen kaum noch bemerkenswerte Unterschiede auf. Auch der Gameplay Trailer, der kürzlich veröffentlicht wurde lief auf der PS3 und die Demo Versionen, die verschiedene Journalisten spielen durften liefen auf PS3 Hardware. Kann bedeuten, dass die PS3 Version diesmal besser läuft, kann aber auch ein Statement sein, dass die PS3 Version diesmal nicht ganz so beschissen ist. ;)

Letztendlich kann man nur sagen: Höchstwahrscheinlich nehmen sich beide Versionen kaum etwas, einen minimalen Unterschied wird man wohl schon haben. Welche Plattform diesen aber hat, kann man erst nach Release sagen.
 

Buschfunk

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mal hier mal da
Re: [Sammelthread] Grand Theft Auto V

Danke für die Antwort. Verständlicherweise möchte ich GTA V nicht für beide Konsolen erwerben. Dann werde ich entweder abwarten, was so an Reviews rauskommt, oder es einfach für die PS3 kaufen, da ich dort die Steuerung schon verinnerlicht habe. Sollten anderen User zu der Frage noch was sagen können, dann immer her damit.
 

Schwarzhut

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S
Re: [Sammelthread] Grand Theft Auto V

Die Collector's Edition für GTA V ist "nicht verfügbar".

Krass, oder?
 

Biba

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  • #12
Re: [Sammelthread] Grand Theft Auto V

Ist schon ne weile so.
Da krempelt Kuppy einfach den Thread um und macht ihn leserlicher :O Das ist ja wie auf dem unaussprechlichen Board :P
 

Schwarzhut

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S
Re: [Sammelthread] Grand Theft Auto V

Also auf Amazon kann man die Collector's nicht mehr bestellen. Ich versuch's mal im Einzelhandel..

Eine Collector's von GTA V als Wertanlage ist mehr als nur eine Wertanlage.
 

Biba

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Re: [Sammelthread] Grand Theft Auto V

Bei Gamestop gibts die Collectors Edition noch.
 

Galrath

doing a barrel roll

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R'lyeh
Re: [Sammelthread] Grand Theft Auto V

Ich warte sehnsüchtig auf die PC Version und hoffe, dass diese wieder den Replay Editor bekommt, den ich zu den besten Features der PC Version von GTA IV zähle :)
 

Gipsy

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Re: [Sammelthread] Grand Theft Auto V

Bin auch gerade am überlegen mir die Collectors Edition vorzubestellen. Gibts die noch irgendwie ausser bei Gamestop?
Kaufe da ja normalerweise eher ungern ein... muss man da Online auch ne Anzahlung machen? Wenn ja, wie hoch?


Hätte ich doch lieber bei Amazon bestellt... da wird sie wohl nicht mehr reinkommen... oder?

Achja betrifft PS3
 

Schwarzhut

Guest

S
Ich hab's heute im Einzelhandel meines Vertrauens vorbestellt, aber die wissen auch nicht ob sie die Collector's rein bekommen.

Hab 2x Collector's Edition für PlayStadion 3 und 1x für Xbox 360 vorbestellt, quasi als Wertanlage ;)
 

Infernum

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Ich hoffe die haben etwas dazu gelernt und packen wieder mal die ganzen fun cheats rein. Das hat mich in IV so extrem aufgeregt.
 

KingRoyal

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CH
Wie siehts eigentlich aus mit Splitt-Screen bei GTA V?
Habe im Trailer gesehen, das man bei den Missionen vom einen
zum anderen Charakter springen kann.
Ist es also denkbar das GTA V zu zweit vor einer Glotze gezockt werden kann?

Bei GTA SA konnte man ja auch zusammen rumblödeln, wobei man sich dan immer
am Bildschirmrand verloren hat, weil man mit den JetPacks sonstwo hin gedüst ist xD
Leider war dies aber nicht so der Renner.. Aber ich könnte mir vorstellen, das es mit Splitt-Screen doch noch Spass machen könnte.
Obwohl auch der Onlinemodus riesig werden soll & das warscheinlich so oder so ausreicht..
 

Malfunctioning Eddie

life is a roofie circle

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Ich hoffe so sehr auf eine NExt-Gen oder PC Version!
Hab auf meine alten Konsolen so dermaßen keinen Bock mehr^^
 
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