• Hallo liebe Userinnen und User,

    nach bereits längeren Planungen und Vorbereitungen sind wir nun von vBulletin auf Xenforo umgestiegen. Die Umstellung musste leider aufgrund der Serverprobleme der letzten Tage notgedrungen vorverlegt werden. Das neue Forum ist soweit voll funktionsfähig, allerdings sind noch nicht alle der gewohnten Funktionen vorhanden. Nach Möglichkeit werden wir sie in den nächsten Wochen nachrüsten. Dafür sollte es nun einige der Probleme lösen, die wir in den letzten Tagen, Wochen und Monaten hatten. Auch der Server ist nun potenter als bei unserem alten Hoster, wodurch wir nun langfristig den Tank mit Bytes vollgetankt haben.

    Anfangs mag die neue Boardsoftware etwas ungewohnt sein, aber man findet sich recht schnell ein. Wir wissen, dass ihr alle Gewohnheitstiere seid, aber gebt dem neuen Board eine Chance.
    Sollte etwas der neuen oder auch gewohnten Funktionen unklar sein, könnt ihr den "Wo issn da der Button zu"-Thread im Feedback nutzen. Bugs meldet ihr bitte im Bugtracker, es wird sicher welche geben die uns noch nicht aufgefallen sind. Ich werde das dann versuchen, halbwegs im Startbeitrag übersichtlich zu halten, was an Arbeit noch aussteht.

    Neu ist, dass die Boardsoftware deutlich besser für Mobiltelefone und diverse Endgeräte geeignet ist und nun auch im mobilen Style alle Funktionen verfügbar sind. Am Desktop findet ihr oben rechts sowohl den Umschalter zwischen hellem und dunklem Style. Am Handy ist der Hell-/Dunkelschalter am Ende der Seite. Damit sollte zukünftig jeder sein Board so konfigurieren können, wie es ihm am liebsten ist.


    Die restlichen Funktionen sollten eigentlich soweit wie gewohnt funktionieren. Einfach mal ein wenig damit spielen oder bei Unklarheiten im Thread nachfragen. Viel Spaß im ngb 2.0.

[Sammelthread] Metal Gear Solid V - Ground Zeroes/Phantom Pain

kuppy

creative mind

Registriert
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661
0088ixs.png

From "FOX", two phantoms were born.

Metal Gear Solid: Ground Zeroes
The year is 1975, the age of détente. The Vietnam conflict is drawing to a close and the world is thawing in the wake of the Cold War. However, as tension among the world's giant superpowers eased, a tiny military force quietly took root in the Caribbean. A new type of military - an army without a nation, or any land to call home.

Lead by an enigmatic man known as "Snake," the clandestine group operated in the shadows as elite guns-for-hire, servicing various governments around the world. As their reputation grew, so did their funding and military might. Eventually, rumors began to spread that the group had attained nuclear weapons capability. The alarming prospect of a nuclear-equipped military force existing beyond the confines of the NPT (Nuclear Proliferation Treaty), and without any formal government, prompted demands for immediate nuclear inspection by the IAEA.

At that same time, Snake also received word that "Paz," a female spy who had once infiltrated his army's "Mother Base" was alive and being interrogated at a US Naval base on the southern tip of Cuba. The base housed a prison facility - a black-site that could operate outside the laws of both Cuba and the United States, where extreme forms of interrogation were sanctioned. Upon learning of the situation, Chico, a young volunteer in Snake's army with feelings for Paz, took it upon himself to rescue her.

It wasn't long before Snake received a distress call from Chico revealing that he had also been captured. With few options left, Snake embarks on a covert mission to reclaim both Paz and Chico from Cuba while Mother Base prepares to welcome its nuclear inspection.

Little did Snake know that this decision would set in motion a series of tragic events that would forever change his fate.

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Metal Gear Solid V: The Phantom Pain
Nine years after the events of Ground Zeroes, Big Boss awoke from his coma. The nurse noticed him awakening, and quickly alerted the doctor. The doctor cautiously explained to him about his difficult ordeal, and duration of his coma.

Big Boss then appeared in a hospital wing where the mysterious patient Ishmael, claiming to be an acquaintance, attempted to help him to his feet. Ishmael injected Big Boss with Digoxin to give him some ability to regain his motor functions. During his nine years in a coma, his left arm was replaced with a prosthetic hook and most of his muscles atrophied, Big Boss was forced to slowly crawl due to his weakened state. Heading to the elevator to escape from the hospital, they encountered a child with a gas mask in their path, immediately after the child levitates through the ceiling, the lifts explode, violently throwing them to the floor. A disoriented Big Boss witnesses a ghost-like figure out of the fire. Then quickly retreated with Ishmael in another direction, attempting to escape the hospital as a military chopper was searching around the building.

1364419152-mgsv-tpp-11.jpg
A HIDEO KOJIMA GAME

Kojima Productions
Konami


Stealth Action, Third-Person Shooter

PlayStation 3, PlayStation 4, Xbox 360, Xbox One
GENE - MEME - SCENE - PEACE - RACE

Metal Gear 25th Anniversary Party
FOX Engine - Tech Demo

Spike TV Video Game Awards 2012
The Phantom Pain - Debut Trailer | Interview

Game Developers Conference 2013
Panel | Metal Gear Solid V: The Phantom Pain - Trailer | Interview

Electronic Entertainment Expo 2013
Konami - Pre E3 Show | Metal Gear Solid V: The Phantom Pain - Red Band Trailer | Interview

Tokyo Game Show 2013
Ground Zeroes Mission Opening | Ground Zeroes Mission Demo | Special Day Time Mission Demo
V has come to.

First and foremost, Ground Zeroes is the prologue to the Phantom Pain, the primary component of Metal Gear Solid V. It has been designed as a tutorial to ease you into the current iteration on the Metal Gear formula, and it seems that the hereto seen military base will make up the entirety of the Ground Zeroes experience. The mission within the latest demo won't be in the final game, but it gave the developers a chance to present a variety of scenarios. Here, a lone red FOX badge is dropped from a helicopter, and it's up to Snake to find it and escape unharmed.

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Traversal
Snake has proved that he can sneak through environments undetected, but in Metal Gear Solid V, his options have expanded. When moving on foot, he can now scale new obstacles, including ladders, fences, and small buildings, but he's also capable of wrenching enemies from their posts while standing on a ladder, tossing them to the ground below. He can also hijack vehicles, but that comes with considerable risk. Cars are loud and will alert the enemy to your presence, and in the heat of a firefight, sustaining damage to your vehicle, such as a flat tire, won't make your life any easier.

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Alert Mode
Jeep Wranglers aside, Snake will ultimately spend most of his time sneaking around on foot. Many of the same tricks of the past still apply, but should enemies take notice of Snake, he has a chance to prevent them from triggering a full-blown alert. When Snake is in view of enemies, a faint white glow appears in their direction. Then, everything slows down. Here, the game enters a bullet-time-like mode, and if Snake can take out the alerted enemy quick enough, be it with his fists or his firearm, he'll prevent a base-wide alert.

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Enemy Radar
Kiss the Soliton Radar, Solid Eye, and motion sensors goodbye. In Metal Gear Solid V, Snake uses a connected projection-based tablet-like device to track enemies and the environment. Now, enemies must be tagged before Snake can track their positions. The process itself is pretty straightforward: spot enemies through your binoculars and "mark" them. Once they're marked, an icon above their heads identifies tagged enemies. Snake can also tag locations and objectives on his map to locate them via onscreen icons during gameplay. So enemy locations are no longer magically provided to you, and you instead have to work hard for an advantage on the battlefield.

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Hostile Encounters
When the going gets tough, Snake gets tougher. Where he would have been content to knock out enemies and run past them in the past, he has a few more options in Metal Gear Solid V that can tip the scales in his favor moving forward. If Snake manages to land a few blows and bring an enemy in close, he can hold a knife to his enemy's throat and interrogate him for information--with multiple lines of questioning, no less. You may not always get the information you want, nor do you have to let the enemy keep his life, but the system adds a new layer of depth to combat and mission strategy unlike anything seen in series before. Plus, you can now steal an enemy's weapon if you're running short on firepower.

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Be aware, Trolljima.
Am besten man wartet immer zwei, drei Monate bis man sich ein Bild zu der neusten Schlagzeile bildet^^
#TeamCG
 

Malfunctioning Eddie

life is a roofie circle

Registriert
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1.964
Re: Metal Gear Solid V - Tactical Espionage Operations

Kann es kaum erwarten,
den 4. Teil hab ich wie im Rausch an einem langen Wochenende durchgesuchtet.

Der "Garbage" Trailer ist auch super :D
 

kuppy

creative mind

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  • Thread Starter Thread Starter
  • #3
Re: Metal Gear Solid V - Tactical Espionage Operations

Hideo Kojima Is in Trouble With the TGS Demo of Metal Gear Solid V, Enemies are Too Unpredictable
If you’re going to see the demo at the stage event, I may have to stop [before the end of the presentation] because of mistakes.
Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. I found out while playing that it’s not possible to pre-plan the presentation. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.
Bezüglich der Stage Demo natürlich weniger erfreulich für ihn und da darf man wohl mal gespannt sein, an und für sich doch aber schon extrem tolle News. Natürlich außerdem schön zu wissen, dass es eine wirkliche Live Demo ist.
Gruß
 

kuppy

creative mind

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  • Thread Starter Thread Starter
  • #4
Re: Metal Gear Solid V - Tactical Espionage Operations

Tokyo Game Show 2013
Ground Zeroes Mission Opening | Ground Zeroes Mission Demo | Special Day Time Mission Demo



I am disappointed because it looks like the game abandons what MGS used to be and tries to be a Splinter Cell clone instead.

I gave Kojima the benefit of the doubt when he said MGS would have a new direction,it would the series something new and fresh... but should have set the alarm bells ringing as my worst fears seem to come true.
  • Slow mo exeuctions
  • Regenerating health
  • Tags above enemies
  • Freeze time to avoid alerts
  • Splinter Cel Conviction feel
www.neogaf.com/forum/showthread.php?t=681669

Ja, bin mir auch nicht so sicher..
 
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kuppy

creative mind

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  • Thread Starter Thread Starter
  • #5
Re: Metal Gear Solid V - Tactical Espionage Operations

Metal Gear Solid V: Ground Zeroes Breaks Cover in Spring 2014
Konami Digital Entertainment has revealed the unique link between its eagerly-awaited Metal Gear Solid V: Ground Zeroes title and Metal Gear Solid V: The Phantom Pain.

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Both new additions to the Metal Gear Solid canon, Kojima Productions has created Metal Gear Solid V: Ground Zeroes as an entry experience and prologue to the events of Metal Gear Solid V: The Phantom Pain. It will serve to introduce key gameplay components that will be fully realised in the fifth, full Metal Gear Solid epic, and act as a bridge between the linearity of existing titles and the full open-world environments of Metal Gear Solid V: The Phantom Pain.

Explaining the relationship between the two titles, Hideo Kojima – Creator of the Metal Gear Solid series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what Metal Gear Solid V: The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential. As such, Metal Gear Solid V: Ground Zeroes has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”

Metal Gear Solid V: Ground Zeroes charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of Metal Gear Solid V: The Phantom Pain. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in Metal Gear Solid V: Ground Zeroes, while familiarising users with the possibilities they offer ahead of Metal Gear Solid V: The Phantom Pain.

Both titles will be released for PlayStation 3, PlayStation 4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.

Metal Gear Solid V: Ground Zeroes will be released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in Spring 2014. The boxed PlayStation 3 and Xbox 360 versions will retail at $29.99 / £29.99, while the digital versions will retail for $19.99 / £19.99. The PlayStation 4 and Xbox One digital versions will retail for $29.99 / £29.99.

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Game Overview
Metal Gear Solid V: Ground Zeroes acts as a prologue to Metal Gear Solid V: The Phantom Pain and takes place one year after the events of Metal Gear Solid: Peace Walker. Assuming control of the legendary Snake (a.k.a. Big Boss), players are charged with the infiltration of Camp Omega where both Paz and Chico are held. The hostages hold key information concerning Snake and his private military organisation that Snake and his ally Kaz Miller must prevent from being exposed. Ground Zeroes charts the rescue and the subsequent fallout that leads into the beginning of the The Phantom Pain. Ground Zeroes also acts as a bridge between previous Metal Gear Solid titles, easing players into the vaunted open world of MGSV.

Key Features
  • The power of Fox Engine – Ground Zeroes showcases Kojima Productions’ stunning FOX Engine, a true next-generation game engine which revolutionizes the Metal Gear Solid experience.
  • Introduction to Open World design – The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user.
  • Unrestricted Stealth – Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement.
  • Multiple missions and tasks – Ground Zeroes boasts a central story mode and additional side-missions ranging from tactical action, aerial assaults and “covert” stages that will be sure to surprise.
  • Redesigned interface – Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience.
  • Various in-game weather settings – Ground Zeroes will test the player in a variety of time and weather environments that will be central to Metal Gear Solid V: The Phantom Pain. Use night conditions to your advantage, or poor weather as strategic cover.
  • True next generation gaming – Available simultaneously with the current generation of gaming consoles, Ground Zeroes will give PS4 and Xbox One consumers the chance to showcase the power of their new machines.
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1383574965-mgsvgz-ss-game-001.jpg
 

Malfunctioning Eddie

life is a roofie circle

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Re: Metal Gear Solid V - Tactical Espionage Operations

Es spielt "nach" Peace Walker?
Bin gespannt wie das ganze Outer Heaven gelaber im Trailer da rein passt,
hatte ja insgeheim vermutet das die Kindersoldaten die zukünftige "outer Heaven" Army wird und Big Boss nach dem Verlust/dem Schluss von Peace Walker (und dem neuen MGS) dann total durchdreht.
Aber vielleicht is das ja die Vorgeschihte in "Ground Zeroes"
SO kann man sich irren :D
Allerdings gibt es auch nicht viele Games zu denen man sich soviele Gedanken über die Handlung machen kann :T

Hoffe nur das die NeoGaf befürchtungen alle falsch sind....


edit:
WTF?
Das hab ich erst gar nicht richtig verstanden, die verkaufen das als 2 seperate Spiele?! DAFUQ!?
 
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Larius

OutOfOrder

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12 Juli 2013
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5.792
Re: Metal Gear Solid V - Tactical Espionage Operations

Jup, das sind 2 seperate Spiele. Ground Zeroes ist der Prolog zum 5ten, damit die Spieler sich etwas in der Open World zurecht finden. Im Endeffekt kommt es doch dann wohl auf den Preis von 1 Spiel ansich, also gar nicht mal sooo schlecht (und Goodies kann man dann auch noch zusätzlich vergeben ala "Habe einen Ground Zeroes Spielstand und du erhälst Ausrüstungsgegenstand X in The Phantom Pain")
 

Larius

OutOfOrder

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12 Juli 2013
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5.792
Re: Metal Gear Solid V - Tactical Espionage Operations

@kuppy: Da wurde meines Wissens nach für n Hardmode erschaffen wo eben genau sowas nicht mehr möglich ist - sprich Tags above Enemies und so n Zeug ;)
 

Vark

NGBler

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Re: Metal Gear Solid V - Tactical Espionage Operations

Snakes neue Stimme fühlt sich so falsch an, aber das Spiel macht ja vom Gameplay her richtig Spaß. :eek:


edit: Die iDroid Funktion der MGS5 App ist awesome. :O
Man hat über sein Handy ne Livemap während man spielt.
 
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Vark

NGBler

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717
Re: Metal Gear Solid V - Tactical Espionage Operations

Momentan läuft ein Sneak Peek zu TPP und man kann es über Deutschland nicht sehen. :(

Jedenfalls kommt die Box wieder vor und wurde sogar upgegraded. :D -> Video
 

Losty

RB Leipzig Neider
Teammitglied

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Re: Metal Gear Solid V - Tactical Espionage Operations

Hab den Titel mal ein wenig angepasst.. denn.. Phantom Pain für PC jaaaaa
 

Vark

NGBler

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Bei der TGS 2014 gab es wieder neues von MGS5.


Quiet erinnert mich an das Lost Monster.
 

gelöschter Benutzer

Guest

G
Endlich ein neues MGS für den PC! Hätte ich neben Studium und Arbeit Zeit zum Zocken, würde ich mir das kaufen :D
 

B3n

Corporal Bullshit

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14 Juli 2013
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870
@Vark:

Mir auch nicht. Ich hab in den letzten Wochen irgendwas von Juli gehört und mich mental darauf vorbereitet. Jetzt hoffe ich nur, dass es auch die PC-Version am 1.9. rauskommt. Ich will mir das eigentlich nicht zweimal kaufen (werds aber im Zweifelsfall trotzdem machen, weil ich Kojima's bitch bin:D).
 
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